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 Tutorials of Track&Field

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Koxx
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PostSubject: Tutorials of Track&Field   Sat Nov 17, 2012 10:58 pm

ATHLETICS NEWBIE TUTORIAL

Track and Field is perhaps the most classical and raw form of sporting competition. It pits speed, skill and strength together in an explosive combination of events designed to bring out the best in every athlete. The controls of Track and Field contain various reaction games, which must be accomplished during play. There are currently 5 game modes available in Track and Field: Multisports, 100m, 110m hurdles, Long Jump, and Triple Jump

100m
An on-server instruction sums up the keys you have to press for each action of the race.
Start: After the ready and steady announcements, a gauge will appear and a ball will drop. Press the requested key after the ball leaves the red zone. Be careful while reading the instructions, since this key is chosen randomly. If you press the key while the ball is still in the red zone, you will commit a false start, disqualifying you if it’s your second race.
Sprint: Just after you start, a power gauge will appear. Bash alternately the two requested keys to fill the gauge, increasing your sprint speed. The quicker you fill the power gauge, the faster you’ll sprint. Be careful while reading the instructions, since those keys are chose randomly!
Finish / Speed Bonus: Press [SPACE] at any time while bashing to get a speed bonus on your current speed. Be careful, once this speed bonus is over, your speed decreases definitely to its lowest capacity.
Feel the best moment to use your Bonus!

110m
An on-server instruction sums up the keys you have to press for each action of the race.
Start: After the ready and steady announcements, a gauge will appear and a ball will drop. Press the requested key after the ball leaves the red zone. Be careful while reading the instructions, since this key is chosen randomly. If you press the key while the ball is still in the red zone, you will commit a false start, disqualifying you if it’s your second of the race.
Jump: Press the requested key to jump a hurdle. Be careful while reading the instructions. All your precision skill is required to feel the good moment to begin your jump. Jumping over at the wrong time will cause you to knock over the hurdle, slowing you down a lot.
Speed Bonus: Press [SPACE] after you’ve jumped the last hurdle to receive a very quick speed bonus, which can make the difference with your opponents.

Long Jump
An in-game instructions server sums up the keys you have to press for each action of the race. You get 3 attempts, from which your best score will be recorded.
Sprint: Just after you start, a power gauge will appear. Bash alternately the two requested keys to fill the gauge, increasing your sprint speed. The quicker you fill the power gauge, the faster you’ll sprint. Be careful while reading the instructions, since those keys are chosen randomly!
Jump: Keep bashing, then keep [SPACE] pressed when you step on the take-off board to jump. If you press the key too late, you will commit a foul by overstepping the plasticine board; if you press too early, you’ll jump too early and reduce your measured distance. Keeping the key pressed will increase your jump angle. Try to reach an angle of 45, and then release [SPACE] to jump.
Landing: If you jump far enough, you can balance your avatar with the arrow keys [<] and [>]. Falling backwards when you land will decrease the measured distance of your jump.

Triple jump
It is mostly the same thing as the long jump only that you get 3 attempts, from which your best score will be recorded.
After your first jump, press [SPACE] to choose the angle of your second jump, and then, of your last jump.

Techniques:
Jumping: Reflects how good you are at jumping
Sprinting: Reflects how fast you can run on short distances
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Pryson
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PostSubject: Re: Tutorials of Track&Field   Sun Nov 25, 2012 3:19 pm

Good luck to cheat ! ( i'm joking) What a Face
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